Thursday

Zounds!

When I was in middle school I drooled over my friend's RPG Maker--a stupid little piece of software that helps you make your own low-tech, mid-nineties-grade RPG. I pined for that program for years. In high school, a fellow student finally shot a copy my way, and since then I haven't been without the very disc he gave me.

When Karfilov and I lived in Canada, which was the pet name we or somebody else gave our third-story dorm room, I brought the RPG Maker out because I thought he would appreciate it, which he did, and we set to work immortalizing our selves in a game about...well, our selves. Needless to say, we didn't get very far. Trying to combine two computers' worth, two brains' worth, really, of effort, into one homogeneous program, simply was too much to ask of the dusty technology, and we never got the 'sitting around together to work on it' habit quite down pat.

That hasn't deterred me, however, and now Zounds!, the Castle-themed RPG I started six months ago, has followed in Canada's well-remembered legacy.

For months after starting it I let Zounds! go, because I busied myself with many other things. Now, I'm back into the basic programming, lengthy map-building, and all-around not-worth-the-trouble-edness, because the inanity of this activity has got me sitting in the chair, back stiff, concentrating on the screen, and, most importantly, thinking. I'm not saying Zounds! is the production of a lifetime, my career-builder. What it is, however, is a constructive project to get my self back into shape.

Or am I just making more excuses?

A good long post in the works for tomorrow: thoughts on T-Day as I spend it alone with Irish Whiskey and fine Korean dining. For now, though, I need to sleep, because I'd hate to miss everything I'm looking so forward to.

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